Selective Ray Tracer Using Vulkan and CUDA
A selective shadow ray tracer that detects shadow-map boundaries with a CUDA Sobel filter and applies ray tracing only to edge regions to reduce cost while improving shadow quality.
Content tagged with "deferred rendering"
A selective shadow ray tracer that detects shadow-map boundaries with a CUDA Sobel filter and applies ray tracing only to edge regions to reduce cost while improving shadow quality.
An OpenGL renderer developed from forward rendering to deferred rendering, with selective shading optimized through light volumes and stencil-buffer testing.